
lt;bgt;Swift 3D v4lt;/bgt; is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical 'how to' course by 3D animation expert and long time VTC author, lt;a href='http://www.vtc.com/files/productlist.php?author=Michael%20Hurwicz' target='_blank'gt; Michael Hurwiczlt;/agt;, starts from the beginning and uses practical examples to demonstrate Swift 3D s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the lt;bgt;Swift 3D v4lt;/bgt; lessons.
IntroductionAbout this TutorialOverview pt. 1Overview pt. 2New in Swift 3D v4Getting StartedSystem RequirementsSetting Screen DepthPlaying SafeFor Mac UsersViewports/Tabs and ToolsOverview and Main MenuViewports pt. 1Viewports pt. 2Tabs/Toolbars/Toolbar ListsProperty Tools pt. 1Property Tools pt. 2Property Tools pt. 3Animation ToolsHierarchy ToolsMain MenuTrackballs/Galleries/RenderingTrackballs: Rotation/Lighting
Galleries pt. 1
Galleries pt. 2
Rendering pt. 1
Rendering pt. 2
Rendering pt. 3
Render Viewport Buttons
Lights/Cameras/MaterialsLighting pt. 1
Lighting pt. 2
Cameras
Animating Cameras
Parenting a Free Camera
Animating a Target Camera pt. 1
Animating a Target Camera pt. 2
Compositing Camera Views pt. 1
Compositing Camera Views pt. 2
Geometry/Materials/Rendering pt. 1
Geometry/Materials/Rendering pt. 2
Pattern Scaling
Main Menu pt.1
Main Menu pt.2
Creating Primitive ObjectsOverview
Text
Sphere/Geosphere
Cube/Pyramid
Cone
Cylinder/Torus/Plane
Polyhedron
Creating a Pencil pt.1
Creating a Pencil pt.2
Vector vs. Raster OutputVector vs. Raster Output pt. 1
Vector vs. Raster Output pt. 2
Choosing the Best Fill
Optimization in Flash
MaterialsFinish
Color pt. 1
Color pt. 2
Color pt. 3
Color pt. 4
Raster vs. Vector for Textures
Amount and Noise for Textures
Texture Animation
Adding a Material to a Gallery
Advanced ModelerOverview
Working with Viewports
Creating a Mesh
Sub-Object Selection/Intro
Soft Selection
Surface Groups/Intro
Breaking Apart Meshes
Combining Objects
Grouping Instead of Combining
Roundness
Align To
Mirror
Flatten
Subdivide
Welding pt. 1
Welding pt. 2
Smoothing Groups
Smoothing Controls
Multi-Selection
Advanced Soft Selection
Text in Advanced Modeler pt. 1
Text in Advanced Modeler pt. 2
Extrude Basics
Extrude/Reducing Poly Count
Extrude/Normals
Positioning Bitmaps pt. 1
Positioning Bitmaps pt. 2
Fun with TextFun with Text pt. 1
Fun with Text pt. 2
AnimationAdjusting Animation Timing
Multiple Animation Segments
Delete/Cut/Paste Keyframes
Saving to the Animation Gallery
Animation Path
Using the Extrusion EditorExtrusion Editor Intro pt. 1
Extrusion Editor Intro pt. 2
Building a Guitar pt. 1
Building a Guitar pt. 2
Building a Guitar pt. 3
Converting Text to Paths
Using the Lathe EditorLathe Editor pt. 1
Lathe Editor pt. 2
Importing External FilesIntro and 3ds Import
EPS Import
ConclusionWrapping it Up
CreditsAbout this Author
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