Start with a sketch, drawing, physical model, or only an idea Rhino Version 3.0 provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing. Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows. There are no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. From the Introductory guide, to creating your own 3D characters, VTC author, Brian Hull, guides you through all levels of using Rhino. To begin learning today, simply click on one of the Rhino 3D lessons.
IntroductionWelcomeWhat this Tutorial Will CoverRequirementsFile TypesCreating a New SceneInterface OverviewShortcutsViewportsViewport LayoutPanningZooming && RotatingThe C-PlaneModeling In RhinoNURBS ModelingPointsLines && PolylinesCurvesSurfacesSolids && PolysurfacesMeshesBasic ToolsToolbars && Menus
Rotate && 3D Rotate
Scale
Mirror
Bend
Taper
Twist
Shear
Working With PrimitivesStarting with Planes
Sphere
Cube
Elipsoid
Cones
Tube && Torus
Paraboloid
Cylinder
Standard CommandsOverview
Undo && Redo
Saving && Loading
A Note About Templates
Selecting
Previewing Your WorkPreview Basics
The Shaded Preview
Shading Options Pt.1
Shading Options Pt.2
Preview in Color
Creating Curves IDefining Curves
Control Point Curves
Open && Closed Curves
Arc Curve
Rectangle
Circle
Elipse
Polygon
Creating Curves IIHelix
Through Curves
Parabolic && Conic
Spiral
From Object
Working With CurvesSplitting Curves
Joining Curves
Editing Points
Polylines
Curve Networks
Knots && Kinks
Rebuilding
Handlebars
Fair && Smooth
Object SnapDefining Object Snap
Basic Snaps
Advanced Snaps
Snap Options
Curve && Surface ISurface Tools
Pipe
Loft I
Loft II
Revolve
Sweeping 1 Rail
Sweeping 2 Rails
Extrusion
Patching && Capping
Joining
Exploding && Cutting
Curve && Surface IIFlow Along Curve
Rail Revolve
Pulling && Projecting
Extract Wireframe
Contour
Sillouhette
Heightfield From Image
Surface Tools Summary
Solid && Surface ToolsBasic Solids
Drape Tool
Boolean Tools
Extract Surface
Array Tool
Advanced Surface Tools I
Advanced Surface Tools II
MeshesDefining the Mesh
Mesh Primitives
Creating From NURBS
Polygon Count
Density && Control Points
Curves from Meshes
Object PropertiesProperties Window
Color Settings
Materials
Working with Layers
Hands On Part 1: CandlestickCreating the Curves
Making the Base
Making the Candle
Wick && Top
Finishing Touches
Tutorial Files
Hands on Part 2: Dining TableTabletop Curves
Creating the Tabletop
Finishing the Tabletop
Creating the Legs
Placing the Legs
Tutorial Files
Lights && RenderingRender Properties
Working with Lights
Advanced TechniquesOrient on Surface Tool
Splitting && Blending
Mesh Point Editing
Section Curves
Creating Cloth
CreditsAbout This Author
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