MetaCreations Canoma is a wonderful application that lets you turn scanned 2d images into realistic 3d models that you can navigate and animate in real time. Matt Neutra seeks to give you an in-depth understanding of Canoma in this Virtual Training Company tutorial. After familiarizing you with the interface, he will take you through a series of lessons on how to create a 3d model. He will guide you through setting up Canoma to meet your needs, how to prepare and build projects, how animation works in Canoma, and advanced modeling techniques, such as the use of geometric tricks. To get started right away, simply click one of the topics below.
IntroductionWhat is Canoma?About this CDWhere can I get technical Support?System RequirementsInstalling CanomaApplication OverviewChapter IntroThe Canoma WorkspaceThe Canoma Project WindowCamera ControlsThe Creation TabThe ToolbarSelecting ObjectsThe 2D image PaletteTexture ControlsThe Animation TabThe Menu BarStatus TipsAbout CanomaAccessing The Metacreations Web SiteTutorialTutorials IntroCreating a 3D model:Lesson 1: Pinning CornersLesson 2: Viewing ProgressLesson 3: Adding Textures and a ground planeFilling in the details:Lesson 1: Adding a second ImageLesson 2: Modeling Nearby ObjectsLesson 3: Adding a Close-up ImageLesson 4: Editing TexturesLesson 1: Creating a Building ModelLesson 2: Completing a Building ModelNote: Reducing ConfusionLesson 3: Navigating through a modelAligning Objects PreciselyUsing GluePicking Up SpeedLesson 1: Duplicating Similar ElementsLesson 2: Adding DetailLesson 3: Adding a ground planeTutorials Chapter SummaryCanoma BasicsChapter Introduction
Customizing Canoma
Setting the preferences
Setting up the workspace
Creating a Canoma Project
Organizing the Project Folder
Adding 2D Images
Creating 3D models
Adding a texture
Creating animations
Undoing Operations
Saving and Closing
Importing exporting and rendering
Preparing ProjectsTaking Photographs
What works Best
Using several Photographs
Working from overviews to more detailed Photos
Dont Move things
Modifying Photos
Exposure and lighting
Camera location
Building ProjectsHow Canoma Works
Modeling 3D objects
Using 2d source images
Modeling from the ground up
Canoma is always Calculating
Before you start
Working with objects
Matching objects to photo elements
Selecting the correct starting object
Objects with editable polyline contours
Caliating a Scene
Adding an Object
Setting selection based options
Selecting and object
Deleting an object
Checking object information
Stacking objects
Duplicating objects
Pinning Objects
Viewing projects in progress
Using Beads
Defining Edges
Using Glue
Deleting All Constraints
Using Solo Mode
Using Shadows
Displaying the Background Image
Avoiding Model Stress
Working with Texture
Stealing Textures 0631 Using the 2D lmage Palette
Viewing ModelsPositioning the View of Your Model
Using the Trackball
Using the Cross Controls
Using the In-View Navigation Controls
Banking Control
Field of View
Zooming and Panning
Resetting the Viewpoint
Editing TexturesRetouching or Editing Textures in 2D
Editing for 2D Renders
Using the Alpha channel
Creating AnimationsHow Animation Works in Canoma
Creating an Animation
Using the Animation Controls
Creating Keyframes
Setting Animation Options
Previewing an Animation
Rendering an animation
Advanced ModelingModeling Objects
Adding Source Images
Free vs. Constrained Parameters
Misleading Canoma and Stressing a Model
Using Geometric Tricks
Modeling the First Image
Using Temporary Helper Objects
Creating the Same Orientation
Duplicating Objects with the Same Dimensions
Forcing Necessary Parameters
Using Glue to Align Objects
Using Point To Point Glue
Using Point to Edge Glue
Create a Balcony Using Edge to Edge Glue
Summary
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