Macromedia Flash is one of the most versatile and user-friendly applications available today. Combine Flash with the Internet and you have unlimited possibilities for everything from animation to web applications. With ActionScripting, all of that potential becomes easier and more streamlined. Object-oriented programming (OOP) is a different approach to programming, intended to solve some of the development and maintenance problems commonly associated with large procedural programs. OOP is designed to make complex applications more manageable by breaking them down into self-contained, interacting modules. VTC author, Michael Hurwicz, explains the versatility and power of OOP complete with working examples and re-usable scripts. To begin learning today, click on one of the Macromedia Flash ActionScript 2.0 OOP tutorials.
Getting StartedWhat You Should KnowActionScript 2 && Flash PlayerOverviewHow to Do These TutorialsIntroduction To OOPObject-Oriented ProgrammingThe ObjectThe Class Pt.1The Class Pt.2InstantiationDetermining an Object s ClassCreating Custom ClassesCreating Classes && Class HierarchiesClasspath/Packages/Import Pt.1Classpath/Packages/Import Pt.2Code-Sharing - Composition Pt.1Code-Sharing - Composition Pt.2Code-Sharing - Inheritance Pt.1Code-Sharing - Inheritance Pt.2A Star is Born Pt.1A Star is Born Pt.2A Star is Born Pt.3A Star is Born Pt.4A Star is Born - Further StudyThe Call StackMaintaining && Extending ClassesIntroduction
Building Class Hierarchies
The PersistentShape Class Pt.1
The PersistentShape Class Pt.2
The PersistentShape Class Pt.3
Abstract Methods/Static Members/Hierarchies
Classes as Contracts/Override/Polymorphism
Reusing Base Class Behaviors with Super
Overloading Not Allowed
Guidelines for Class Derivation
Dynamic Classes Pt.1
Dynamic Classes Pt.2
Interfaces
Static Members Stick Together
Information HidingIntroduction Pt.1
Introduction Pt.2
Implicit get && set Methods
Overriding Implicit get && set Methods
Creating Read-Only Properties Pt.1
Creating Read-Only Properties Pt.2
Creating Read-Only Properties Pt.3
Creating Read-Only Properties Pt.4
Do It Once
Prototype && Instance MembersPrototype Members Pt.1
Prototype Members Pt.2
Prototype Members Pt.3
Identifying a Local Property
Identifying an Object Prototype
Prototype Members for Built-in Classes
You Cannot Delete get/set Properties Pt.1
You Cannot Delete get/set Properties Pt.2
You Cannot Delete get/set Properties Pt.3
Why You Cannot Delete get/set Properties
Assigning Class In The LibraryClasspath Revisited
Introduction Pt.1
Introduction Pt.2
Assigning Class with the Linkage Pt.1
Assigning Class with the Linkage Pt.2
Debugging Techniques Pt.1
Debugging Techniques Pt.2
Debugging Techniques Pt.3
Assigning Class with Component Definition
Events && ListenersIntroduction
AsBroadcaster Pt.1
AsBroadcaster Pt.2
AsBroadcaster Pt.3
AsBroadcaster Pt.4
AsBroadcaster Pt.5
AsBroadcaster Pt.6
AsBroadcaster Pt.7
Debugging with Codeless FLAs
EventDispatcher Pt.1
EventDispatcher Pt.2
EventDispatcher Pt.3
EventDispatcher Pt.4
Storing Component Class Files
Library Naming Conflicts
CreateClassObject() Pt.1
CreateClassObject() Pt.2
CreateClassObject() Pt.3
CreateClassObject() Pt.4
CreateClassObject() Pt.5
Mix-InsIntroduction
Icecream/Sprinkles/Almonds with Inheritance
Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
UIObjectExtensions.as
UIEventDispatcher.as/EventDispatcher.as
TreeDataProvider.as/Tree.as
Lights/Camera/ActionScript Pt.1
Lights/Camera/ActionScript Pt.2
Lights/Camera/ActionScript Pt.3
Lights/Camera/ActionScript Pt.4
Lights/Camera/ActionScript Pt.5
Lights/Camera/ActionScript Pt.6
Lights/Camera/ActionScript Pt.7
Lights/Camera/ActionScript Pt.8
Lights/Camera/ActionScript Pt.9
Lights/Camera/ActionScript Pt.10
Lights/Camera/ActionScript Pt.11
When to Use Mix-Ins
Using #include Instead of Mix-Ins
The MovieClip._alpha property
Bonus Sample ApplicationNasty Pt.1
Nasty Pt.2
Nasty Pt.3
Nasty Pt.4
Wrapping UpWhere to Go From Here
CreditsAbout the Author
Click here to find out more about the Macromedia Flash ActionScript 2.0 OOP Training CD