Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below.
Introducing CarraraWelcome to CarraraWhat s New in Carrara 3?Navigating in 3D SpaceIntroducing the InterfaceIntroducing the RoomsExploring the WorkflowCreating ImagesCreating AnimationsPlanning Your ProjectExploring The New Scene WizardNavigating the WorkspaceExploring the InterfaceCustomizing the WorkspaceUsing Primitive ObjectsCreating Text ObjectsImporting 3D ModelsUsing the Properties TrayUsing the Sequencer TrayUsing the Browser TrayManaging Scene ElementsUsing Carrara s Color Pickers pt. 1Using Carrara s Color Pickers pt. 2Setting Up a Scene pt. 1Setting Up a Scene pt. 2Moving Scene ElementsScaling Scene ElementsRotating Scene ElementsAligning Scene ObjectsDistributing and Spacing ObjectsChanging Your ViewpointWorking with Multiple ViewsChanging Preview QualityModifying the Working BoxUsing the CamerasUsing the Director s Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using the Spherical Camera
Using Multiple Cameras
Lighting Your SceneSetting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Using Global Illumination
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Modeling with ModifiersUsing Modifiers
Distorting Objects
Using Complex Deformers pt. 1
Using Complex Deformers pt. 2
Using Basic Deformers
Modeling with Multiple Modifiers
Using the Spline ModelerIntroducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Wineglass
Working with Multiple Shapes
Beveling a Shape
Spline Modeler Tips and Tricks
Using the Vertex ModelerIntroducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline tool
Extruding/ Sweeping/ Lathing Vertex Objects
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks
Using the Meta-Ball ModelerIntroducing the Meta-Ball Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model
Meta-Ball Model Tips and Tricks
Four Element Shaders
Creating TerrainsCreating Terrain Objects
Introducing the Terrain Modeler
Generating a Terrain
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Modeling with Grayscale Maps
Generating a Sky
Advanced Modeling TechniquesCreating Intricate Shapes (AI Files)
Modeling with Multiple Shapes
Modeling with Boolean Operations
Converting a Model
Spinning Wheel Spokes
Texturing Your ModelsIntroducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Object Shaders
Creating Custom ShadersIntroducing the Texture Room
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Natural Functions
Using the Pattern Functions
Using the Smart Pack pt. 1
Using the Smart Pack pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Using Shader LayersAdding Shader Layers
Adding Surface Relief
Applying Labels to Objects
Advanced Shading TechniquesUnderstanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Adding Special EffectsCreating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles pt. 1
Generating Particles pt. 2
Animating a SceneUnderstanding Animation
Animating with Keyframes
Using Tweeners pt. 1
Using Tweeners pt. 2
Animating with Motion Paths
Animating with Physics pt. 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviors
Animating with the Storyboard Room
Character AnimationUsing Motion Constraints
Creating an IK Chain
Animation with Bones
Rendering a SceneChoosing a Render Engine
Choosing an Export File Format
Setting Up the Render
Optimizing a Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Setting Up and Rendering a QTVR Movie
Batch Rendering
Using Carrara with Other SoftwareExporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins
ConclusionCarrara Internet Resources
Where to go from Here?
Click here to find out more about the Carrara Studio 3 Training CD