
lt;bgt;Carrara 4lt;/bgt; keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether it s modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser and CADstyle , as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, lt;a href= http://www.vtc.com/files/productlist.php?author=Doug%20Sahlin target='_blank'gt; Doug Sahlinlt;/agt;, shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons.
Introducing CarraraWelcome to CarraraNew in Carrara 4Navigating in 3D SpaceIntroducing the InterfaceIntroducing the RoomsCreate Scenes and AnimationsExploring the Workflow pt. 1Exploring the Workflow pt. 2Creating ImagesCreating AnimationsPlanning Your ProjectExploring the Scene WizardNavigating the WorkspaceExploring the InterfaceCustomizing the WorkspaceUsing Primitive ObjectsCreating Text ObjectsImporting 3D ModelsManaging Scene ElementsUsing the Properties Tray
Using the Sequencer Tray
Using the Browser Tray
Using the Carrara Color Pickers pt. 1
Using the Carrara Color Pickers pt. 2
Setting Up a Scene pt. 1
Setting Up a Scene pt. 2
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box
Using the CamerasUsing the Director s Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using Multiple Cameras
Lighting Your SceneSetting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Modeling with ModifiersUsing Modifiers
Distorting Objects
Using Complex Deformers pt. 1
Using Complex Deformers pt. 2
Using Basic Deformers
Using the Spline ModelerIntroducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Drinking Glass
Working with Multiple Shapes
Beveling a Shape
Spline Modeler Tips and Tricks
Using the Vertex ModelerIntroducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline Tool
Extruding/Sweeping/Lathing Vertex Objects pt. 1
Extruding/Sweeping/Lathing Vertex Objects pt. 2
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques pt. 1
Other Vertex Modeling Techniques pt. 2
Vertex Modeler Tips and Tricks
Using the Meta-Ball ModelerIntroducing the Meta-Ball Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model pt. 1
Creating a Meta-Ball Model pt. 2
Meta-Ball Model Tips and Tricks
Creating TerrainsCreating Terrain Objects
Generating a Terrain pt. 1
Generating a Terrain pt. 2
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Elements Shaders
Generating a Sky pt. 1
Generating a Sky pt. 2
Generating a Realistic Sky pt. 1
Generating a Realistic Sky pt. 2
Texturing Your ModelsIntroducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Object Shaders
Creating Custom ShadersIntroducing the Texture Room
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Pattern Functions pt. 1
Using the Pattern Functions pt. 2
Using the Natural Functions
Exploring Other Shader Components pt. 1
Exploring Other Shader Components pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Using Shader LayersAdding Shader Layers
Adding Surface Relief
Applying Labels to Objects
Advanced Shading TechniquesUnderstanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Shading Terrains
Adding Special EffectsCreating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles pt. 1
Generating Particles pt. 2
Animating a SceneUnderstanding Animation
Animating with Keyframes
Using Tweeners pt. 1
Using Tweeners pt. 2
Using Tweeners pt. 3
Animating with Motion Paths pt. 1
Animating with Motion Paths pt. 2
Animating with Physics pt. 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviors
Animating with the Storyboard Room
Character AnimationUsing Motion Constraints pt. 1
Using Motion Constraints pt. 2
Creating an IK Chain
Animation with Bones pt. 1
Animation with Bones pt. 2
Rendering a SceneChoosing a Render Engine pt. 1
Choosing a Render Engine pt. 2
Choosing an Export File Format
Setting Up and Optimizing the Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Batch Rendering
Using Carrara with Other SoftwareExporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins
ConclusionCarrara Internet Resources
Where to Go From Here?
CreditsAbout this Author
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