AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It s the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.
IntroductionOverview && Versions of formZAbout this TutorialThe 3D Modeling EnvironmentFeatures of formZInstallation && Memory ManagementLaunching formZThe InterfaceScreen FeaturesThe Graphics Window && Window Tool PaletteViewing && ZoomingThe Prompts PaletteThe Colors/Surface Styles PaletteGetting HelpTurning Tools Off && OnSaving Your PreferencesKeyboard Command Differences between Mac && PCDrawing 2D ShapesDrawing RectanglesDrawing Polygons (Simple && Patterned)Drawing Circles && EllipsesGenerating Line DrawingsDrawing ArcsMixing Straight Lines && ArcsDrawing Spline CurvesDrawing Sketches && Stream LinesDrawing 2D EnclosuresDrawing with Numeric InputDrawing, Viewing && Rendering 3D Objects3D Extrusions
3D Extrusions Converged (to a Point)
3D Enclosures
Heights of Objects
Plotting && Rendering Objects
Types of Facetted Objects Generated by formZ
Generating 3D PrimitivesGenerating a Primitive Cube
Generating Cones && Cylinders
Generating Spheres
Generating Tori
How the Analytic Primitives are Displayed
Generating Spherical Objects
Picking ObjectsPicking && Unpicking Objects
The Topological Levels
Prepicking && Postpicking
Moving, Rotating, Sizing && Mirroring ObjectsMoving Objects
Reading 3D Space
Moving Entities at Different Topological Levels
Rotating Objects
Resizing (Scaling) Objects
Mirror Objects
Copying Objects
Numerically Defined Transformations
Derivative ObjectsDerivative 3D Objects
Ghosted Objects
Derivative Objects from Parts of Other Objects
Derivative Objects from Complete Objects
Derivative Surface Objects
Parallel Objects
Unfolding Objects
Terrain ModelsMeshed Terrain Model
Stepped Terrain Model
Triangulated Contour Model
Objects of RevolutionLathed Objects
Helixes
StairsSpiral Stairs
Stairs from Paths
Stairs from Contour Lines
Sweeps Along PathsAxial Sweeps
Two Source Sweeps
Two Path Sweeps
Boundary Sweeps
Sweeps Along Faces of Objects
SkinningSkins Along Paths
Generating Nurbz from Skins
Cross Skinning
MeshesPlain Meshes
Smooth Meshes
Reducing the Resolution of Meshes
DeformationsProfiles && Mesh Movement
Point Disturbances
Object deformation
Rounding ObjectsPlain Rounding
Controlled Rounding
Curved Line MeshesControlled Curves
Controlled Meshes
Nurbz Meshes
PatchesDeriving Patches
Growing, Stitching && Attaching Patches
Dividing Patches
MetaformzGenerating && Evaluating Metaballs
Generating && Evaluating Metaformz
Modeling with Metaformz
Boolean, Trim && Stitch OperationsUnion, Intersection && difference of 2D Shapes
Union, Intersection && difference of 3D Shapes
Objects Splitting Each Other
2D Booleans for 3D Modeling
Trimming && Stitching
Sections of Objects && Contours2D Sections
3D Sections
Deriving Contour Lines
TextPlacing && Editing Text
Text Along Path && Between Lines
Editing Text Control Lines
Symbols && InstancesCreating Symbol Definitions
Placing Symbols
AttachingAttaching Objects
Point-to-Point Attachments
Segment-to-Segment Attachments
Face-to-Face Attachments
Setting the Justification Options
Object-to-Object Attachments
Attaching Surface Objects
Aligning && DistributingAligning && Distributing Options
Extending Segments to SurfacesExtending Options
Placing Objects on Other ObjectsPlacing Options
Attributes, Layers && QueryingColoring Objects && Their Faces
Placing Objects on Layers
Querying Objects && Their Parts
Insertions && DeletionsInserting Outlines
Inserting faces && Volumes
Inserting Holes
Inserting Openings
Deleting Points, Segments, Outlines && Faces
Reference Planes && Their PaletteDefining Arbitrary Reference Planes
Switching Planes from the Palette
The Reference Plane Tools
Views && Their PalettesSaving Custom Views
The Viewing Tools
Model Example - Three Story Building FrameFile Organization && Set-Up
Constructing Slab && Columns
Duplicating && Locating Slabs && Columns
Constructing && Duplicating Stairs
Visualizing the Model
Model Example - Site && Small BuildingCreating Walls, Openings and Insertions
Creating the Roof
Creating the Site
Visualizing the Completed Project
Model Example - Sail Boat using Mesh TechniquesCreating the Hull
Creating the Mast && Sails
Merging Parts and Visualizing Project
Model Example - A Flower using NURBSCreating the Exterior Pedals
Creating the Interior Pedals
Creating the Bud, Stem && Leaves
Model Example - Toy Duck using Cage && PatchesCreating the Cage
Editing the Cage
Refining the Cage Form
Converting the Cage to a Patch Object
Detaching a Piece of the Cage
Model Example - A Mousehead using Metaformz && PatchesCreating the Head using Metaformz
Creating the Ears using Patches
Creating the Nose
Creating the Eyes
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